Exploration of typography and texture.
Lately I’ve been diving into experimenting in XR/AR. I’ve been playing around in Snapchat’s Lens Studio for the month and in a few days I was able to create a few quick lenses. Check out one of them with the Snapcode below.
Another interesting discovery while creating the character for this lens is realizing that when you export textures from Substance Painter (version 2019.1.3), it also spits out a USDZ file which can be viewed in 3D and placed into the real world as an AR element on an iPhone.
You can play with Helios Buddy by clicking on the image below. You need iOS 12 or above.
My next challenge will be to try and get an animated version of my character into a USDZ file. I’m going to need a Mac for that.
A frame from an animation I produced with the help of Mode Adjust for an HP keynote event.
A frame from an animation I created for a local creative agency.
A frame from an animation created for HP.
A frame from a recently completed motion project I designed and animated for Intel nGraph, an end to end deep learning compiler for inference and training.
A frame from an animation where I created animated 3D toon characters based on 2D illustrations and motion tracked them into live footage. Fresh.
Playing around with the new logo at Helios Interactive.
A simple composition inspired by the movie Deadly Friend (1986).
A stylized character created mostly in ZBrush.