Workflow links and tips for anyone else using Cinema4D, Redshift and After Effects as reference for myself and any others that are interested. I will update when I can.
Workflow

Workflow links and tips for anyone else using Cinema4D, Redshift and After Effects as reference for myself and any others that are interested. I will update when I can.
After 6 years of working as a Senior Interactive Designer, Art Director and Creative Director I’ve decided to move on from Helios. Explore some highlighted work using the button below.
Our recent animation for B/R Kicks and Bleacher Report just dropped on Instagram. Check it out here:
My obsession lately has been on mixed reality. I’ve been playing around with a lot of AR creation tools lately to see if I can do something more with my 3D models than just render them out.
These free tools are created by Facebook and Snapchat to help create AR effects, “Face Filters” or “Lenses” for Facebook, Instagram, and Snapchat.
In just a few weeks I was able to whip up a couple of Watchmen themed AR effects that work very nicely on Instagram.
You can check them both out on Instagram and load them from my profile by hitting the following icon.
I’ve also been playing with Adobe Aero and Apple’s Reality Composer to try and make mixed-reality recordings and interactive experiences.
I’m trying to establish a workflow for getting high quality animated 3D models into AR. I’ve been using Cinema4D to model and animate and Substance Painter to create really nice PBR textures and materials.
So far I’ve been successful in getting still models into these tools as .glb (.gltf) or .usdz files, but only as still objects. I can get animated objects in, but then the PBR textures aren’t properly coming in with them. It’s a lot of trial and error at this point but the tools are getting better.
The following are the tools I use and I’ve learned to use during my quest to create content for mixed reality.
The journey continues.